Implementation of Assemblr Edu to Identify Farm Animals for Children with Intellectual Disabilities in SLB Tamima Mumtaz Pujon

Authors

  • Ghesa Akbar Harahap Universitas Negeri Malang, Malang, Indonesia
  • Hema Pramestika Choirunnisa SLB Tamima Mutaz, Malang, Indonesia
  • Dimas Arif Dewantoro Universitas Negeri Malang, Malang, Indonesia

DOI:

https://doi.org/10.57142/jesd.v3i2.846

Keywords:

Augmented Reality, Assemblr Edu, Intellectual Disabilities

Abstract

This study aims to examine the implementation of the Assemblr Edu application based on augmented reality (AR) in introducing farm animals to students with disabilities at Tamima Mumtaz Special School (SLB). The research was conducted using quantitative methods through Pretest and post-test. Data were obtained through participatory observation, in-depth interviews with teachers, analysis of supporting documents, and learning media experiments. The results showed that the use of Assemblr Edu can increase the interest and understanding of deaf students on farm animal material. Visualization of animals in three-dimensional and interactive form helps students to more easily recognize and understand the characteristics of these animals. Teachers also reported an increase in student participation in teaching and learning activities as well as improved cognitive and fine motor skills. However, this study also found some obstacles, such as limited technology infrastructure in schools and the need for additional training for teachers. Overall, the implementation of Assemblr Edu in Tamima Mumtaz SLB shows great potential as an effective learning tool for students with disabilities, although it needs further adjustments and support to optimize the learning process.

References

Amanullah, A. S. R. (2022). Mengenal Anak Berkebutuhan Khusus: Tunagrahita, Down Syndrome, dan Autisme. Jurnal Almurtaja: Jurnal Pendidikan Islam Anak Usia Dini.

Arip, M., & Aswat, H. (2021). Media Pop Up Book Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPA Di Sekolah Dasar. EDUKATIF: Jurnal Ilmu Pendidikan, 3(1), 261–268. https://doi.org/10.31004/edukatif.v3i1.329

Assemblr. (2020). Assemblr EDU. Https://Id.Edu.Assemblrworld.Com/How-It-Works#why-Assemblr.

Ayuning, A., Pitaloka, P., Fakhiratunnisa, S. A., & Ningrum, T. K. (2022). Konsep Dasar Anak Berkebutuhan Khusus. In MASALIQ: Jurnal Pendidikan dan Sains (Vol. 2, Issue 1). https://ejournal.yasin-alsys.org/index.php/masaliq

Fauzia, A., & Kustiawan, U. (2017). Multimedia Interaktif untuk Meningkatkan Kemampuan Membaca Permulaan Siswa Tunagrahita. In Multimedia Interaktif untuk Meningkatkan Kemampuan Membaca. 6 JURNAL ORTOPEDAGOGIA (Vol. 3, Issue 1).

Kurniawan, D., & Avianto, D. (2023). Pemanfaatan Augmented Reality Untuk Media Pembelajaran Alat Transportasi Bagi Anak Tunagrahita Sedang. Journal of Information System Research (JOSH), 5(1), 261–270. https://doi.org/10.47065/josh.v5i1.4394

Nistrina, K. (2021). Penerapan Augmented Reality Dalam Media Pembelajaran. In Jurnal Sistem Informasi, J-SIKA (Vol. 03, Issue 01).

Priyo. (n.d.). Pengertian Augmented Reality. Http://Solmet.Kemdikbud.Go.Id/?P=2895.

Setyawan, B., Rufii, Nf., & Fatirul, Ach. N. (2019). Augmented Reality Dalam Pembelajaran Ipa Bagi Siswa SD. Kwangsan: Jurnal Teknologi Pendidikan, 7(1), 78–90. https://doi.org/10.31800/jtp.kw.v7n1.p78--90

Shofiyyah, N. A., Nursobah, A., & Tarsono, T. (2020). Penggunaan Media Animasi Pada Pembelajaran Pai Untuk Meningkatkan Motivasi Belajar Tunagrahita. Psychosophia: Journal of Psychology, Religion, and Humanity, 1(2), 120–135. https://doi.org/10.32923/psc.v1i2.1157

Downloads

Published

2025-04-26

How to Cite

Harahap, G. A., Choirunnisa, H. P. ., & Dewantoro, D. A. . (2025). Implementation of Assemblr Edu to Identify Farm Animals for Children with Intellectual Disabilities in SLB Tamima Mumtaz Pujon. Journal of Education for Sustainability and Diversity, 3(2), 5`16–525. https://doi.org/10.57142/jesd.v3i2.846

Issue

Section

The Face of Education in Various Countries

Categories